Wednesday, July 25, 2012

Playing for fun vs. Playing to win

While we usually have a little bit of each in us, I've noticed that there are really two types of gamers: those that play primarily just to have fun, and those who play more competitively to win.

This was really brought to the forefront when we started attending a board game event with many people we had not played with before.  While we appreciate trying to win, we are mostly in it for fun.  However, we played with some people that cared so much about winning games that they made game playing negative for us.  It was the little things, like not willing to count an extra point because someone felt that rule hadn't been adequately explained to them (mind you, this was at the end of the game and the person was already up about 40 points - counting that one point would not have made any difference).  It's people who use psychological mind tricks to try and get inside your head to affect your strategy - not so cool when I'm playing a game for the first time and still learning.  And it's people that go so far as to almost cheat, like when at the end of the game they find an extra card in the box that wasn't used and decide to add it back in, even though knowing how many cards are left affects the entire gameplay.

And to be completely honest, it's been these experiences that have made me less excited about writing this blog.  If the majority of game players are so crazy competitive, I know they'll scrutinize our reviews and probably won't agree with a lot of what we say because our focuses are different.

I still absolutely love playing board games.  I've just learned that it's better with certain types of people.  Please assure me that those of you who love to play for the fun of it are still out there!  And if you are, let's try to play together sometime :)

Monday, July 9, 2012

If you like Pandemic, then try...

This is a new column we hope to run fairly often, which compares similar games to each other.  If you like one of the games, hopefully you'll like others on the list!  Ideally we hope to add these similar games to the reviews as well, but for now I thought it would be fun to start a separate column.

To kick things off we'll start with Pandemic, a fun cooperative game.  If you're a fan of Pandemic, here are five other games we think you might like:

1.  Flash Point: very similar to Pandemic, but with a bit more added.  The theme of this game is trying to put out fires in a house and save everyone within it.  It's completely cooperative, and in my opinion a bit better than Pandemic because there is more involved.  I only played once, but it seemed pretty challenging as well.

2.  Forbidden Island: The same makers of Pandemic, the game play here feels very similar.  One nice thing is that it plays well with 2 players, making it a fun game if you're a couple or just have one close friend or sibling to play with.  Like Pandemic, there are different difficulty levels, the hardest of which can be quite intense.

3.  Lord of the Rings:  A bit more complex than Pandemic, Lord of the Rings is probably one of the most challenging purely cooperative games we've tried.  It's a ton of fun though.  Like Pandemic, everyone takes a turn but they are all working toward the same goal.  This game also has the rule that you can't share what cards are in your hand, fixing a problem we had with Pandemic.

4.  Red November: Though it's not Jason's favorite, Red November is also a decent cooperative game you might enjoy if you like Pandemic.  Everyone is working together to save a sinking submarine.  It has a similar feel to Pandemic in that it will never feel like you're very close to winning until you actually do - every game seems to come down to the wire.  Plus, Red November can hold up to 8 players - though keep in mind that if you use that many, the game can last for quite a long time (over 2 hours sometimes).

5.  Shadows over Camelot:  It's not completely 100% cooperative, but it's a fantastic game so I have to mention Shadows over Camelot.  For the most part you are working together against the forces of evil, though there is a possibility of a traitor.  You can choose not to play with the traitor to make it purely cooperative, though it tends to be a lot less challenging that way for advanced players.

Tuesday, July 3, 2012

Citadels

Citadels is a card game in which you collect gold in order to build "districts."  Each district costs a certain amount of gold.  The game ends when one person has built 8 districts, and whoever's districts are worth the most (including some end of game bonuses) wins the game.  Every turn you have the option of either taking two gold pieces or drawing two cards and keeping one.  You then have the chance the build a district.  Then your turn is over and it's on to the next person.

It sounds pretty simple, right?  Well, the twist comes in with the roles/characters.  There are 8 characters, each with its own special ability.  The thief can steal gold, the merchant gets a gold bonus, the architect gets extra cards, etc.  The cards are passed secretly around so that you can select your role - and try to guess what the person before you took, and what the person after them took.  It's not as easy as it sounds to pick a role.  If you want more gold, you'll be tempted by the merchant - by the assassin might want to prevent you from getting that gold and will kill the merchant.  It's all about strategy, and who you pick can make or break the game.

2-7 players.  45-60 minutes.  Dark City expansion available.  Medium learning curve.


Becky says:
For some reason, Citadels tends to fly under my radar.  I'm never dying to play it, and I don't think I'd ever suggest it, but if someone else suggests it I'll definitely play.  I just tend to forget about it, mostly.  It is a fun game, it just isn't a stand out for me like some of the others that we've played.

Our group tends to have a rather large problem that others might not experience, and that's how much downtime there seems to be.  We play with many people that really take a lot of time to strategize and plan out exactly what move they're going to make.  The process of choosing what role you want and then pass the cards around can take over 5 minutes for us.  I've heard from other people that their games don't take nearly this long, so this might only be a concern if you know you play with a group of people that like to take their times with stuff like this.  Also, once the round begins, you take your turn one player at a time, and the majority of other players turns don't affect you, so there's some down time there as well.

But on to the good things: it does take some interesting strategy to try and win the game.  If you want to do well you'll be tempted to take the more powerful characters, like the merchant, who gets plenty of extra gold.  But the powerful characters also have a big target on their backs, so you can be sure the assassin and the thief are after them.  You not only have to make good decisions for yourself, you have to predict what you think your opponents will do and how it will affect you.  And they're doing the same thing, so they might do something different than they normally would if they're thinking about what you're doing.  It's definitely a game where it helps to know your opponents and their style of game play.

One other comment - the two player version of this game is a big flop, in my opinion.  Even though they try to change the rules up to make it less predictable, it doesn't really work.  You can still tell pretty easily what your opponent has chosen.  Plus, the person that goes first seemed to have a gigantic advantage and pretty much controlled the game.  I wouldn't bother with it if you've only got 2 players.

Overall, we play Citadels infrequently enough these days that I enjoy it when it does come out, but I'm never dying to play it.  It's good when we need a change from the regular games we've been playing.  I'm also surprised to find out that Jason enjoys it much more than I realized, as you'll see below.  As for me, I give it a 6 out of 10.

Jason says:
Citadels.  It's a game.
Yep.
It's one of my favorite games, actually.

What stands out about this game is the characters and how much sway their powers hold.  Picking the wrong character can cost you a turn, or all of your gold, or a large portion of your points, maybe a combination of the three.  So basically, the stakes are really high every turn.

Also interesting is that it isn't a matter of numbers or excellent strategy, it's actually a matter of understanding your opponents' motivations.  When you lose your gold, it's because someone else decided to steal from your character; tough luck, you might've avoided it had you considered that that person would steal from the character you picked.  Lots of people suggest that they just have rotten luck playing this game.  However, I say that luck really isn't much of a factor in this one.  Instead, it's about figuring out what everyone will do and how you can maximize your profits from the way things will go.  The strategy eludes lots of people, and lots of other people just don't want to put forth the effort to think things through.  Of course, flying by the seat of your pants is a legitimate strategy, but if you're playing with someone who is really attentive, it is also a losing strategy.

So my short description of the game's great qualities is this: the strategy is person-centric and relies only a little on luck; any single turn in this game is high-stakes, giving the game an extra sense of intensity; the game is simple to learn, but monolithic to master.

Citadels has drawbacks too, and one of them is that some people will be intimidated or discomforted from the intensity of the game.  Some people show this through nervousness, while others simply fail to see why it is so intense.  The game is not for everyone.

So, when playing with those kinds of people (the people that this game isn't for) you get several phenomena; they get distracted during character picking, or they stop caring because they don't "get it."  Unfortunately, this brings the game down for everyone, because it's such a person-centric game.  I'll admit, it feels like a slow game, but it will only feel slow if you fail to see the value of paying attention to the important decisions.

This was a tough review, because no words can truly describe what it feels like to play a good game of Citadels.  I will give Citadels a 8.8, and that is out of a possible 9.999995, but since 99.99995% (also known as 5σ) is good enough to declare a discovery in high-energy physics, it's as good as a 10 for me.  So, 8.8/10.