Monday, February 6, 2012

Pandemic


Pandemic is a cooperative board game in which you are trying to rid the world of several killer viruses.  Your goal is to cure each virus by collecting 5 cards of the same color.  Each turn players will get the chance to move around and fight the disease, cure it, or trade cards.  However, they must also infect several more countries at the end of each turn.  Players much strategize together in order to be victorious.  They are also each assigned a character with a special ability to aid them in their goal.

2-4 players.  Expansion Available (On the Brink).  Approximately 60 minutes.  Easy-Medium learning curve.

Becky says:
I really enjoy cooperative games, so Pandemic gets points for that.  However, it’s definitely not my favorite out of all of the cooperative games we’ve played for a few reasons.  The first is that the game kind of lends itself to one person “taking over” and directing everyone else, rather than allowing individual players to make their own decisions.  This may also be a result of the type of people we sometimes play with, and if new people are slowing the game down.  The other thing I don’t really care for is the fact that the game can end really quickly if you draw the wrong combination of cards. 

But on to the positives!  I really like the fact that there are three different ways to lose the game – if you run out of cubes of one color, if 8 outbreaks occur, or if you run out of resource cards.  Of course I don’t like losing, but I feel like that really keeps you on your toes and makes you strategize in more ways than one.  I enjoy the different roles that you can be – the medic is definitely my favorite.  And when you really get into the game, it often comes down to just a few moves that are the difference between winning and losing.  That’s really exciting and full of suspense, a feeling I love when playing games.  Another really nice thing about Pandemic is that it is relatively easy to learn, so it’s a good “gateway game” if you want to introduce people to this sort of strategy game.  7.5 out of 10.


Jason says:
I think cooperative games are my favorite kind, so I was already partial to Pandemic going in.  That said, the game still stands on its own merit, being a fiercely difficult but satisfying experience.  The gameplay is logical and the “right” move can often be reasoned out, though “right” is hardly ever obvious.  There is a small but influential bit of chance, which I think is a good proportion (too often, games either have too much chance and you have no control, or too little chance and the game is nothing more than a process).  Pandemic is logic with enough uncertainty that it feels like the meeting of a board or an action committee where they lay out their options, discuss the ramifications, and agree to meet again next turn.  Almost a simulation, but the difference between Pandemic and a meeting is that Pandemic is fun, and action committees, not so much.

My biggest gripe with the game is the participation problem.  It’s easy for first-time players or introverted people to be lost in the waves of discussion.  They might think that other people are getting it, so they don’t need to contribute.  But contributing to the discussions is the bulk of the game, so that person ends up feeling like a placeholder, a potted plant with cards.  Then again, the game suggests two ways of play: you can show your cards to everybody, or you can’t but you’re allowed to say what you have.  At first we thought that not showing cards was silly, but since we’ve played more, I think that hiding your cards encourages you to speak more, thus encouraging you to contribute.

Ultimately, I think I’ll give it a 9.1/13, or for the less mathematically inclined, 7/10.  It encourages highly logical thinking and can get pretty intense, but the participation issue does turn some people off to the game.  There is an expansion, which I think improves the game.  Eventually we may do a review of the expansion, which I have no doubt will have a higher score from me.

4 comments:

  1. In terms of the morality, it's nice that you're trying to stop a pandemic but it seems strange that you have to infect more countries at the end of each turn...

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    1. Well, technically "you" are not infecting countries, the game is doing that. You just need to flip the cards to know what countries are getting infected by the viruses.

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  2. What would be nice in your blog is if you add a 'similar recommendations' to each review, or something. Or, basically, perhaps when you say things like this: "The first is that the game kind of lends itself to one person “taking over” and directing everyone else, rather than allowing individual players to make their own decisions." I'd like to know which co-operative games *don't* do that! I guess any where discussion isn't part of the gameplay; I dunno. Would be keen to hear some recommendations, though! :)

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  3. Thank you for the suggestion, I think it is an excellent idea - and something I look forward to adding to the blog. In terms of Pandemic, another game that we found to be similar was Lord of the Rings, which is fully cooperative but has the additional rule of hiding your cards. While it can occasionally lead to the "taking over," it seems to happen a lot less often. Cooperative games that also have a traitor don't have this problem, as you don't want that one potential traitor to know what you have so you won't discuss it out loud too much! My favorite is Shadows over Camelot.

    Those are common ones off the top of my head, but it's definitely worth some more research and thought to come up with a good list! :)

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