This two player card game is a competition to see who can
win the most “flags” in this war. You
start out with a row of 9 flags, and players take turn laying down cards on
their side of the table. The cards range
from 1-10 each in 6 different colors.
Once three cards have been laid by each player on one flag, that flag is
complete and you see who won. The best
combination of cards you can get is a straight (8,9,10) all of the same
color. Then three cards of the same
number but different colors, a straight of different colors, and so on. Whoever has the better set of cards claims
the flag. You can also claim a flag on
your turn if you can prove the other person can’t possibly win it no matter
what cards they play because of what is already out on the table. The
game is over once one player has claimed 5 flags, or if they claim three flags
that are next to each other.
What makes the game a little more interesting is the tactics
cards. These can be played on a turn
instead of a regular card and have special effects, such as being a wild card or
requiring a flag to have 4 cards on each side.
2 players.
Approximately 30 minutes.
Easy-Medium learning curve.
Becky says:
It’s nice to have some good two player games for when our friends and family aren’t around and it’s just Jason and me. Previously the only two player game that I had which I really enjoyed was Lost Cities. Battle Line has a similar feel to Lost Cities but it’s a bit more complex, which I like. It’s by the same designer, Reiner Knizia, who I’m a really big fan of. I didn’t think much about designers/companies before, but now that I have experience playing a wide variety of games I am starting to notice that I favor some designers over others.
It’s nice to have some good two player games for when our friends and family aren’t around and it’s just Jason and me. Previously the only two player game that I had which I really enjoyed was Lost Cities. Battle Line has a similar feel to Lost Cities but it’s a bit more complex, which I like. It’s by the same designer, Reiner Knizia, who I’m a really big fan of. I didn’t think much about designers/companies before, but now that I have experience playing a wide variety of games I am starting to notice that I favor some designers over others.
There is a bit of luck involved here, but it’s really a
lot about the strategy. If you have
several 9’s or 10’s, do you lay them down for the three of a kind? Or do you try to build up for the more
powerful straight first? The game can
also turn very quickly. You might start
out with some good cards, but if you don’t play them right you’ll probably
lose. Another common mistake I’ve
noticed is that you don’t want to commit yourself to one thing on one flag, so
you spread out all of your cards on different flags. Then, if you get something that doesn’t fit
with what you’ve already played, you have nothing left to do with it.
I think the most complicated part of the game is flag
claiming. It’s up to you to figure out
when you can claim a flag, which means you have to be aware of everything and
watching like a hawk. This makes the
game more challenging, but in a way it’s frustrating too. Since you have to watch everything and
contemplate every move carefully, it can drag the game out – especially when it’s
not your turn, it’s easy to get bored. I
am also too honest of a person sometimes.
I feel badly if I see that my opponent can claim a flag but they haven’t
realized it. Sometimes I tell them. Maybe I am too honest for this game, but I
rationalize it by saying, “It’s the first time they’ve played” or “the second
time they’ve played.” How many plays do
they get until I stop feeling badly? I’m
sure there’s a cut-off somewhere, but this game is still too new for us to be
there yet. But that is more of my own
personal flaw then the game’s!
Overall I really enjoy this as a two player option. Although it can feel long depending on who
you’re playing with, it actually doesn’t last that long and it involves some
really good, complicated strategy, which many two player games seem to
lack. I give it an 8 out 10.
Jason says:
I am finding it difficult to rate Battle Line because I
don’t categorize two-player games the same way I categorize group games.
For one, I don’t like two-player games as much. For another, I like to
think of group games as sort of special events; I would call up a group of
friends to come play games like Carcassonne, Bang!, and Dominion, but I
wouldn’t call up a friend to visit just to play Battle Line, or Lost Cities, or
Balloon Cup, et cetera. Maybe it’s just a mental block that I need to
eventually get over, some hidden prejudice against two-player games.
It’s a good game with good gameplay. I suspect
that, much like Chess, there are good opening moves and there are bad opening
moves, and these are things that a player just has to experience (or maybe read
about) to get a feel for what works and what doesn’t. As the game goes
on, it becomes a lot clearer how the pieces have fallen, and it really comes
down to seeing whether or not your early-game preparations will see you through
to the end (with a little bit of luck drawing the cards).
The game is lots of strategy, but it is also some luck
(the kind of luck that is still strategy because you can still pick the “more
likely” lucky outcome). I like that. I also feel like this game is
the spiritual relation to another game, Lost Cities. It plays the same
sort of way that Lost Cities does, with each player playing unique cards on
their sides and sometimes being forced to play cards they don’t like.
Except Battle Line takes a longer time getting there and just seems generally
harder to comprehend.
So I’ll suggest this: I am not fond of games that have a
high level of “obfuscation.” By that, I mean that if I’d rather read War
and Peace or read Ulysses than read the rulebook, that’s bad. If the
rules are about as intuitive to my experiences as quantum physics is to the
Classical Model, that’s bad. If I liken the game to Rube Goldberg machines,
that’s bad.
Why is this game a Quantum Rube Goldberg Machine with an
instruction manual written by James Joyce? Okay, that’s a gross
exaggeration. But even though it’s a good game, there are games out there
that do more for me, and do it better. Lost Cities plays the same sort of
way but is far less confusing, goes faster, and is still skillful. If I
wanted a hyper-strategic game that makes even my brilliant
brain itch, I’d go with Chess. Lastly, if I wanted to make pretty matches
of cards, I’d play Rummy.
For now, I’ll give two-player games a different rating
system, until I can come to terms with two-player games and (n>2)-player
games in the same space. Battle Line gets a B grade from me. I
guess now is the appropriate time to say this: I’ve never once earned a victory
in this game. I did technically win once, but it’s because the other
player was distracted. And I failed to clarify a fairly pivotal rule
before it became pertinent. And it was a pity-rematch anyway.
So, how many times has Becky beaten Jason in this game?
ReplyDeleteMaybe 3 or 4? That's probably how many times we've played together. It's a good game if you have a large group and multiple games are happening and you end up with two people left over, so I've played with several different people before! (And I'm pretty sure I've won every time ;)
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