Looney Labs recently announced that a new version of Fluxx would be available for the mass market at Target stores. Recently I was at Target and was excited to see some of our favorite games available there for purchase, such as Lord of the Rings and Munchkin. I was hoping they would continue to branch out and add more games.
However, this Target version of Fluxx is going to be different from the original. The press release describes it as having "simpler rules," and contains only the 4 major types of cards (action, keeper, goal, new rule). They state that 73% of cards are the same.
What do you think about the fact that this version of the game is essentially a more dumbed-down version of the one we're used to? Is it a good idea to draw in as many potential game players as possible, or do you think this is a bad idea and disappointing for the hardcore game players?
Friday, August 10, 2012
Thursday, August 9, 2012
Poison
This is a rather
short card game coming to us from one of our favorite game designers, Reiner
Knizia. There are three cauldrons in
which to brew potions, and set of cards with potions of four different colors -
red, blue, purple, and then the green "poison" cards. Each cauldron can only hold one color (not
counting the poison cards), and can only hold up to 13 points total. The cards have values on them that range from
1 to 7. Players go around playing
potions into cauldrons, and if you force a cauldron to go over 13 points you
must take all of the cards in that cauldron.
At the end of the round you tally up the potions. If you got the most of one color (not
counting the poisons) then those cards don't count for you. Whoever has the least amount of points wins.
Interestingly,
there is also a different, slightly simpler version of this game known as
Baker's Dozen.
3-6 players. 15-25 minutes. No expansions available. Easy learning curve.
Becky
says:
I like having
some good, quick games that still involve strategy and fun. This game does that. At first the strategy seems clear cut - avoid
taking any cards. This is usually done
by placing your largest numbered cards, like the 7's, first, so that later on
you have some 1's and 2's to help you out in avoiding taking the cauldron. However, sometimes the strategy of trying to
get all the cards of one color will work really well. You have to make that judgment based on what
hand you are dealt.
It's easy to
learn and easy to explain, which I appreciate.
It's a good filler game but it also isn't too predictable. I also appreciate games of numbers, which
this essentially is. Other than that,
however, I don't really have a ton to
say about Poison. It doesn't wow me like
some other games do, probably due to the simplicity, but I really appreciate it
for what it is. 8 out of 10.
Jason says:
When I host a
board gaming night, there are two classes of board games that get played: the
big games that can take a lot of focus and energy, and the little, intermittent
games that are played to cool down between big games.
Granted, it’s not
just black and white, and a little game doesn’t have to be played as a little
game, and maybe some people don’t even agree on which little games are
little. All I know is that I don’t think of playing Pandemic as a
relaxing “warm-up,” and conversely I won’t call Incan Gold the pinnacle of
hard-core gaming. I would play Incan Gold to get things moving, and when
everyone’s gotten comfortable, I will bring out Pandemic.
Poison falls into
the “little” category, where it’s a simple game with simple rules and a simple
objective. Sure, it’s not going to floor many people with its amazingly
intricate gameplay, but it does very well for the category it’s in. It is
fun, and it is definitely worth having in your collection of games.
The game plays
very much like Hearts or Pinochle, yet it has a more contemporary flavor to
it. There is definitely strategy to it, and I think if I played it enough,
I could get very, very good at this game. Despite that, just like Hearts
and Pinochle, it’s random enough that periodically you can get a stinky hand
that just isn’t meant to win. That’s not a bad thing either, because it
keeps even the skillful potions experts feeling mortal.
Also, the artwork
is fascinating, the cards look really cool. It’s a pretty game, what
little there is to be pretty.
Now, let’s bring
this back around and think: what did I rate Pandemic and what did I rate Incan
Gold? I bring this up because I want to emphasize a very important point:
“little” games are not inferior to “big” games. In my opinion,
Incan Gold beats Pandemic by a whole 2.6 points out of 10, and it is a
well-earned extra 2.6 points.
I am really fond
of Poison. I think I will rate it an 8.1/10 and because it’s a little
game and because it can be a good gateway game, I give
my personal recommendation that every gamer have this game.
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